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TRIMIS

Changing mobility behavior in a playful way

Project

Playmobi - Changing mobility behavior in a playful way


Funding origin:
Austria
Austria
Funding sources:
bmvit - Bundesministerium für Verkehr, Innovation und Technologie
STRIA Roadmaps:
Smart mobility and services (SMO)
Smart mobility and services
Transport mode:
Multimodal
Multimodal
Transport sectors:
Passenger transport
Passenger transport
Micromobility
Micromobility
Active mobility
Active mobility
Project website:
Duration:
Start date: 01/05/2014,
End date: 01/04/2016

Status: Finished
Funding details:

Overview

Background & policy context:

The project PlayMobi aims to promote inter- and multimodal mobility in the urban area by developing a playful framework with newest ICT technologies integrated. The possibility to travel long and short distances at any time enables a high degree of individual flexibility on the

one hand, but also results in diverse traffic planning consequences, as for instance a massive impact on traffic flow and a constantly growing problem regarding lack of space. Increasing emission values (CO2, NO2) and the associated fine dust pollution are to be considered as

serious barriers for achieving objectives of international agreements on environmental preservation and negatively influence the health of city residents. Hence, the mentioned factors will increase communal and state expenditure due to insufficient sustainable and future

oriented individual traffic behaviour (e.g. accidents, parking violation tickets).

Objectives:

In the course of "PlayMobi" an integrative game concept was developed, which promotes diversity in individual mobility choices and encourages players to choose inter- and multimodal mobility options. The research approach is based on human playfulness (" homo ludens ") in course of which game mechanics, motivation and commitment are key factors for promoting sustainable mobility behaviour.



The development of the game concept and the app demonstrator "traces" took place using the mobile living lab method in order to involve the target group as soon as possible. Following this approach, the basic game mechanics, the functionality and usability were optimized iteratively based on the feedback from potential audiences. In addition, experts from the field of mobility and the game development were also involved, in order to enable a high level of technical and practical implementation.

"traces“ represents a synthesis of a serious game with location based gamification elements, latest technologies (like NFC and geofencing techniques) as well as behavioural theories (self-regulation model, flow theory, FOGG model). The goal of the project was to promote multimodal mobility in urban areas by changing and enhancing existing behavioural patterns. Alternative modes of transportation were promoted in course of the game while the reward system included virtual and real incentives.

Methodology:

Following the game motto - "make Vienna more colourful" – each player left colourful traces (see right screenshot) on a grey city map through the use of climate-friendly means of transport (cycling, public transportation, micro scooters, walking, car sharing). Motivating game mechanics (like emptying and filling virtual paint pots), an exciting narrative, on-site interventions at busy places in combination with challenging quests encouraged players to use as many different mobility options as possible. Each quest was tailored to predefined player types, in order to increase the level of personal involvement.

The project was evaluated using an extensive repertoire of methods (focus groups, expert workshops, summative evaluation). The results of the 2 -week field test included recommendations for the optimization of the game and an impact analysis with respect to the behavioural and cognitive effects.

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