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TRIMIS

Off The Rails

Project

OTR - Off The Rails


Funding origin:
European
European Union
STRIA Roadmaps:
Smart mobility and services (SMO)
Smart mobility and services
Transport mode:
Multimodal
Multimodal
Transport sectors:
Passenger transport
Passenger transport
Duration:
Start date: 01/10/2014,
End date: 01/02/2015

Status: Finished
Funding details:
Total cost:
€71 429
EU Contribution:
€50 000

Overview

Objectives:

Off the Rails is a concept to develop a mobile application that intelligently understands user movement patterns, not just in terms of location, speed and transport mode. Utilising smart-phone sensors, GPS mapping and game mechanics, it will give the user the vectored detail of their daily travels.

 

The unique concept is being developed in the context of Mudlark’s world-leading digital public transport game, Chromaroma, which turns all swipes of a player’s London travel smartcard into gameplays and achievements, promoting sustainable transport use by encouraging non-rush hour travel.

 

The advent and increasing accuracy of geolocation data harnessed with the prevalence of powerful personal mobile devices means we use OTR to make the individual traveller a transport integrator. We can build a platform that attracts these solo integrators and retains them by improving their travel experience, at the same time capturing individual journey data. That platform can then flip the transport integration problem by addressing it from the user level up.

 

By combining and transferring new and existing knowledge into an innovative, disruptive and competitive solution, the profitability and growth performance of Mudlark (an SME) will be enhanced. We need the funding from this grant to help seize the European and global business opportunity.

As well furthering our understanding the commercial case, our project objectives are to:

  • Discover and understand the user needs. This will culminate in a framework and design scoping document.
  • Test initial technical and tracking assumptions with an end-user group.
  • Design the user experience and game using screen and paper prototypes.
  • Produce a detailed report, game design document and business planning roadmap.

We will conduct a variety of analyses to confirm the viability of our game and justify further external investment, specifically Phase 2 funding from this programme.

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